How to start a great solo RPG session with AI
Give the GM a session zero in your first message: genre and tone ("grim low-fantasy, no chosen ones"), your character (name, one strength, one flaw, one goal), the content you want to avoid, and how much structure you like. Ask the GM to end each turn with a clear situation and let you decide, rather than listing options, if you want more freedom.
Stakes make stories. Ask the GM to track something that can run out (torches, days until the eclipse, trust with a faction) and to let bad decisions have real consequences. A story where you cannot fail stops being a game.
Playing with a party of AI companions
In a group room you can add a GM and up to 4 companions with distinct personalities: a cautious healer, a reckless fighter, a rogue with a secret agenda. The AI director picks who speaks, and autonomous turns let the party argue among themselves about the plan. Give companions goals that sometimes conflict with yours; intra-party tension produces the best moments at real tables too.
Tips for long campaigns
Turn on memory so recurring characters remember key events. At the end of each session, ask the GM for a short recap and a list of open threads, and paste it at the start of the next one. Keep a simple canon: the names of places, factions and NPCs. If the story drifts, say so out of character ("OOC: let us return to the heist plot") and the GM will steer back.
Vary the pacing like a human GM would. Alternate combat or danger scenes with quieter moments: a campfire conversation with a companion, a tense negotiation with a merchant, a puzzle. Ask the GM to introduce a complication every few scenes, and to reveal secrets gradually instead of all at once. Mysteries and betrayals land harder when the clues were there all along.